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Fallout 4 Patch 1.2 Live For PC; Memory & Stability Improvements, Console Patches Follow Later - petersmuctancer

Bethesda's Fallout 4 has just received its first official patch for PC. Bethesda is aiming to release Fallout 4 Patch 1.2 for PS4 and Xbox One owners, later this week.

After some beta patches for the PC version of the game, Fallout 4 has now received its first official while. Developer Bethesda is hoping to release the mend for the console versions of the game this week.

The patch notes for Fallout 4 spell 1.2 dismiss be recovered below, and on the official Bethesda forums - posted by community extend Matted Grandstaff.

Fallout 4 Patch 1.2

Fallout 4 1.2 Update (All platforms unless differently noted)

Unprecedented Features

Number inking pad keys buttocks now be used for remapping (PC)

Remapping Activate now works on Quick Container (PC)

Fixes

General memory and stability improvements

Performance improvements internal the Corvega Assembly Plant

Optimizations to velvety-skinned decal rendering

Fixed issue with player becoming perplexed in terminals

Fixed issue where equipped weapons become locked after completing Reunions

Fixed issue with "When Freedom Calls" where the bay would not terminated

During "Con artist" fixed put out where instrumentalist's health would continuously regenerate

Fixed clangoring associated to jumping into water and reloading saved games

Fixed issue where Launcher would non save Deity Rays Timber setting properly (PC)

One of the more interesting fixes are the store and stability improvements that Bethesda claims to have implemented with the patch. As famous by Digital Metalworks, Side effect 4 seems to embody heavily influenced by system memory speed.

If sustaining 60fps is proving thought-provoking, we have some advice for you: consider faster RAM. We ran through a series of traverse sequences victimization a Pith i5 4690K paired with a Titan X lengthways at 1080p – in short, a scenario designed to remove the GPU as a constriction and emphasis the CPU. We then re-ran the exam with faster memory. Below you'll find our lowest and average frame-range results from threesome different configurations:

1600MHz: 36.0/54.6
2133MHz: 39.0/61.0
2400MHz: 44.0/66.9
That's a 22 per penny increase in performance with faster Wa comparing the slowest to the fastest. Now, this scenario is an magnification as the GPU is a major limiting factor in performance and by victimization a Giant X at a low resolution, we have removed that constriction. So are there any realistic-life applications?

Well, click on the shot above to see that – yes – faster Crash can make a dispute in general gameplay, even with Fallout 4's v-sync crest, and without an outlandish want of residue in system components. Au fond, when the CPU is the constriction, quicker RAM can furnish an often spectacular increase in performance. Still, before considering an rise, make sure your motherboard is compatible with faster memory. Usually this functionality is reserved for the top-goal chipsets.

Lets hope this first patch improves total functioning of the spunky.

Source: https://wccftech.com/fallout-4-patch-1-2-live-for-pc-ps4xo-patches-follow-later/

Posted by: petersmuctancer.blogspot.com

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